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Build perlin-noise clouds

Calculate clouds based on a perlin-noise map and also deformate clouds with perlin noise. Support thin, thick and stormy clouds.

Id #18527 | Release: None | Updated: Feb 13, 2013 at 1:00 AM by VisibleBasix | Created: Aug 23, 2012 at 12:58 PM by VisibleBasix

Build Terrain generator based on heightmap

Building up a terrain generator supporting heightmaps and multitexturing with 3 lod textures

Id #18526 | Release: None | Updated: Feb 13, 2013 at 1:00 AM by VisibleBasix | Created: Aug 23, 2012 at 12:57 PM by VisibleBasix

Build Database Infrastructure

Build up all necessary database functions ready-to-use

Id #18496 | Release: None | Updated: Feb 13, 2013 at 1:00 AM by VisibleBasix | Created: Aug 19, 2012 at 9:03 PM by VisibleBasix

Write MainGame class

Write Main class for game mechanics handling gametime and main database infrastructure

Id #18495 | Release: None | Updated: Feb 13, 2013 at 1:00 AM by VisibleBasix | Created: Aug 19, 2012 at 9:03 PM by VisibleBasix

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