This project is frozen for undefined time. Besides, I have a lot of work with my studies, so don't except any updates.
Maybe I have another idea to reduce the overall complexity of such an engine, so I can start to work from scratch. The current state of development will be abandoned anyway.
It was planned, that LumenLiquid is an easy to use game engine, which carries all tools needed to make a more or less complex 3D Adventure. The main problem was the complexity it has to cover in order to be a proper engine.